use enums for difficulty and language; fix enemy state aliases; closes #694
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-2
@@ -28,7 +28,7 @@ struct ProxySession {
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uint32_t guild_card_number = 0;
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uint64_t xb_user_id = 0;
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std::string name;
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uint8_t language = 0;
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Language language = Language::JAPANESE;
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uint8_t section_id = 0;
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uint8_t char_class = 0;
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};
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@@ -38,7 +38,7 @@ struct ProxySession {
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bool is_in_quest = false;
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uint8_t leader_client_id = 0;
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uint8_t lobby_event = 0;
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uint8_t lobby_difficulty = 0;
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Difficulty lobby_difficulty = Difficulty::NORMAL;
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uint8_t lobby_section_id = 0;
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GameMode lobby_mode = GameMode::NORMAL;
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Episode lobby_episode = Episode::EP1;
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