use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -69,7 +69,7 @@ void QuestMetadata::assert_compatible(const QuestMetadata& other) const {
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if (this->challenge_difficulty != other.challenge_difficulty) {
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throw runtime_error(std::format(
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"quest version has different challenge difficulty (existing: {}, new: {})",
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this->challenge_difficulty, other.challenge_difficulty));
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name_for_difficulty(this->challenge_difficulty), name_for_difficulty(other.challenge_difficulty)));
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}
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for (size_t z = 0; z < this->area_for_floor.size(); z++) {
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const auto& this_fa = this->area_for_floor[z];
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@@ -150,7 +150,7 @@ phosg::JSON QuestMetadata::json() const {
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{"BattleRules", this->battle_rules ? this->battle_rules->json() : phosg::JSON(nullptr)},
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{"ChallengeTemplateIndex", (this->challenge_template_index >= 0) ? this->challenge_template_index : phosg::JSON(nullptr)},
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{"ChallengeEXPMultiplier", (this->challenge_exp_multiplier >= 0) ? this->challenge_exp_multiplier : phosg::JSON(nullptr)},
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{"ChallengeDifficulty", (this->challenge_difficulty >= 0) ? this->challenge_difficulty : phosg::JSON(nullptr)},
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{"ChallengeDifficulty", (this->challenge_difficulty != Difficulty::UNKNOWN) ? name_for_difficulty(this->challenge_difficulty) : phosg::JSON(nullptr)},
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{"DescriptionFlag", this->description_flag},
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{"AvailableExpression", this->available_expression ? this->available_expression->str() : phosg::JSON(nullptr)},
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{"EnabledExpression", this->available_expression ? this->available_expression->str() : phosg::JSON(nullptr)},
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