use enums for difficulty and language; fix enemy state aliases; closes #694
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+6
-6
@@ -38,7 +38,7 @@ struct PSOQuestHeaderDC { // Same format for DC v1 and v2
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0014 */ pstring<TextEncoding::MARKED, 0x20> name;
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@@ -53,7 +53,7 @@ struct PSOQuestHeaderPC {
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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/* 0012 */ le_uint16_t quest_number = 0; // 0xFFFF for challenge quests
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/* 0014 */ pstring<TextEncoding::UTF16, 0x20> name;
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@@ -70,7 +70,7 @@ struct PSOQuestHeaderGC {
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/* 0008 */ le_uint32_t size = 0;
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/* 000C */ le_uint16_t unknown_a1 = 0;
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/* 000E */ le_uint16_t unknown_a2 = 0;
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/* 0010 */ uint8_t language = 0;
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/* 0010 */ Language language = Language::JAPANESE;
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/* 0011 */ uint8_t unknown_a3 = 0;
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// Note: The GC client byteswaps this field, then loads it as a byte, so
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// technically the high byte of this is what the client uses as the quest
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@@ -109,7 +109,7 @@ std::string disassemble_quest_script(
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const void* data,
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size_t size,
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Version version,
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uint8_t override_language = 0xFF,
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Language override_language = Language::UNKNOWN,
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bool reassembly_mode = false,
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bool use_qedit_names = false);
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@@ -117,7 +117,7 @@ struct AssembledQuestScript {
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std::string data;
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int64_t quest_number = -1;
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Version version = Version::UNKNOWN;
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uint8_t language = 0xFF;
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Language language = Language::UNKNOWN;
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Episode episode = Episode::NONE;
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bool joinable = false;
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uint8_t max_players = 0x00;
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@@ -130,4 +130,4 @@ AssembledQuestScript assemble_quest_script(
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const std::vector<std::string>& script_include_directories,
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const std::vector<std::string>& native_include_directories);
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void populate_quest_metadata_from_script(QuestMetadata& meta, const void* data, size_t size, Version version, uint8_t language);
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void populate_quest_metadata_from_script(QuestMetadata& meta, const void* data, size_t size, Version version, Language language);
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