use enums for difficulty and language; fix enemy state aliases; closes #694
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+8
-8
@@ -34,18 +34,18 @@ public:
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~RareItemSet() = default;
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std::vector<ExpandedDrop> get_enemy_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t rt_index) const;
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GameMode mode, Episode episode, Difficulty difficulty, uint8_t secid, uint8_t rt_index) const;
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std::vector<ExpandedDrop> get_box_specs(
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GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid, uint8_t area_norm) const;
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GameMode mode, Episode episode, Difficulty difficulty, uint8_t secid, uint8_t area_norm) const;
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bool has_entries_for_game_config(GameMode mode, Episode episode, uint8_t difficulty) const;
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bool has_entries_for_game_config(GameMode mode, Episode episode, Difficulty difficulty) const;
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std::string serialize_afs(bool is_v1) const;
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std::string serialize_gsl(bool big_endian) const;
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std::string serialize_html(
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GameMode mode,
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Episode episode,
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uint8_t difficulty,
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Difficulty difficulty,
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std::shared_ptr<const ItemNameIndex> name_index = nullptr,
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std::shared_ptr<const CommonItemSet> common_item_set = nullptr) const;
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phosg::JSON json(std::shared_ptr<const ItemNameIndex> name_index = nullptr) const;
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@@ -56,7 +56,7 @@ public:
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FILE* stream,
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GameMode mode,
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Episode episode,
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uint8_t difficulty,
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Difficulty difficulty,
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uint8_t section_id,
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std::shared_ptr<const ItemNameIndex> name_index = nullptr) const;
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void print_all_collections(FILE* stream, std::shared_ptr<const ItemNameIndex> name_index = nullptr) const;
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@@ -113,10 +113,10 @@ protected:
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std::unordered_map<uint16_t, SpecCollection> collections;
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const SpecCollection& get_collection(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid) const;
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const SpecCollection& get_collection(GameMode mode, Episode episode, Difficulty difficulty, uint8_t secid) const;
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static std::string gsl_entry_name_for_table(GameMode mode, Episode episode, uint8_t difficulty, uint8_t section_id);
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static uint16_t key_for_params(GameMode mode, Episode episode, uint8_t difficulty, uint8_t secid);
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static std::string gsl_entry_name_for_table(GameMode mode, Episode episode, Difficulty difficulty, uint8_t section_id);
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static uint16_t key_for_params(GameMode mode, Episode episode, Difficulty difficulty, uint8_t secid);
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static uint32_t expand_rate(uint8_t pc);
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static uint8_t compress_rate(uint32_t probability);
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