use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -13,7 +13,7 @@ std::shared_ptr<Lobby> create_game_generic(
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const std::string& password = "",
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Episode episode = Episode::EP1,
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GameMode mode = GameMode::NORMAL,
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uint8_t difficulty = 0,
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Difficulty difficulty = Difficulty::NORMAL,
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bool allow_v1 = false,
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std::shared_ptr<Lobby> watched_lobby = nullptr,
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std::shared_ptr<Episode3::BattleRecordPlayer> battle_player = nullptr);
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