use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -940,7 +940,7 @@ ShellCommand c_show_slots(
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if (player.guild_card_number) {
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ret.emplace_back(format(" {}: {} => {} ({}, {}, {})",
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z, player.guild_card_number, player.name,
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char_for_language_code(player.language),
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char_for_language(player.language),
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name_for_char_class(player.char_class),
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name_for_section_id(player.section_id)));
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} else {
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