use enums for difficulty and language; fix enemy state aliases; closes #694
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+35
-6
@@ -17,6 +17,26 @@ enum class Episode {
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EP4 = 4,
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};
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enum class Difficulty : uint8_t {
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NORMAL = 0,
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HARD = 1,
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VERY_HARD = 2,
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ULTIMATE = 3,
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UNKNOWN = 0xFF,
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};
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enum class Language : uint8_t {
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JAPANESE = 0,
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ENGLISH = 1,
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GERMAN = 2,
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FRENCH = 3,
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SPANISH = 4,
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SIMPLIFIED_CHINESE = 5,
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TRADITIONAL_CHINESE = 6,
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KOREAN = 7,
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UNKNOWN = 0xFF,
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};
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bool episode_has_arpg_semantics(Episode ep);
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const char* name_for_episode(Episode ep);
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const char* token_name_for_episode(Episode ep);
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@@ -63,13 +83,13 @@ bool char_class_is_hunter(uint8_t cls);
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bool char_class_is_ranger(uint8_t cls);
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bool char_class_is_force(uint8_t cls);
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const char* name_for_difficulty(uint8_t difficulty);
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const char* token_name_for_difficulty(uint8_t difficulty);
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char abbreviation_for_difficulty(uint8_t difficulty);
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const char* name_for_difficulty(Difficulty difficulty);
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const char* token_name_for_difficulty(Difficulty difficulty);
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char abbreviation_for_difficulty(Difficulty difficulty);
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const char* name_for_language_code(uint8_t language_code);
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char char_for_language_code(uint8_t language_code);
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uint8_t language_code_for_char(char language_char);
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const char* name_for_language(Language language);
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char char_for_language(Language language);
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Language language_for_char(char language_char);
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extern const std::vector<const char*> name_for_mag_color;
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extern const std::unordered_map<std::string, uint8_t> mag_color_for_name;
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@@ -110,3 +130,12 @@ extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V123;
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP1;
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP2;
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_V4_EP4;
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extern const std::array<GameMode, 2> ALL_GAME_MODES_V1;
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extern const std::array<GameMode, 3> ALL_GAME_MODES_V23;
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extern const std::array<GameMode, 4> ALL_GAME_MODES_V4;
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extern const std::array<Episode, 1> ALL_EPISODES_V12;
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extern const std::array<Episode, 2> ALL_EPISODES_V3;
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extern const std::array<Episode, 3> ALL_EPISODES_V4;
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extern const std::array<Difficulty, 3> ALL_DIFFICULTIES_V1;
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extern const std::array<Difficulty, 4> ALL_DIFFICULTIES_V234;
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