use enums for difficulty and language; fix enemy state aliases; closes #694
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@@ -1,6 +1,6 @@
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.version DC_V1
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.quest_num 50
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.language 1
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.language E
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.name "Soul of a Blacksmith"
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.short_desc "A blacksmith\nwants to make\na weapon using\nRagol\'s unknown\nmaterials."
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.long_desc "Client: Ozwald\nQuest:\nI want to make a new\nweapon using unknown\nmaterials on Ragol.\nReward: 2500 Meseta"
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@@ -1,6 +1,6 @@
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.version DC_V1
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.quest_num 52
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.language 1
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.language E
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.name "The Retired Hunter"
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.short_desc "I will kill\n10000 monsters\nbefore I die!"
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.long_desc "Client: Donoph\nQuest:\n An old hunter, Donoph,\n is about to die.\n Defeat 99 monsters to\n fulfill his dream.\nReward: 8000 Meseta\n"
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@@ -1,6 +1,6 @@
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.version GC_V3
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.quest_num 88530
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.language 1
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.language E
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.episode Episode1
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.name "GC v1.2 USA patch enabler"
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.short_desc ""
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@@ -1,6 +1,6 @@
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.version GC_V3
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.quest_num 88531
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.language 0
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.language J
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.episode Episode1
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.name "GC v1.5 JP patch enabler"
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.short_desc ""
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@@ -1,6 +1,6 @@
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.version GC_EP3
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.quest_num 88532
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.language 1
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.language E
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.episode Episode1
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.name "GC Ep3 USA patch enabler"
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.short_desc ""
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@@ -1,6 +1,6 @@
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.version GC_EP3
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.quest_num 88533
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.language 1
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.language E
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.episode Episode1
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.name "GC Ep3 EU patch enabler"
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.short_desc ""
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@@ -27,15 +27,15 @@
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// versions (DC, GC, and XB), this affects how strings are encoded - Japanese
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// uses Shift-JIS and other languages use ISO8859. (On PC V2 and BB, UTF-16 is
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// used for strings in all languages.) The language values are:
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// 0 = Japanese
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// 1 = English
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// 2 = German
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// 3 = French
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// 4 = Spanish
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// 5 = Chinese (simplified)
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// 6 = Chinese (traditional)
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// 7 = Korean
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.language 1
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// J = Japanese
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// E = English
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// G = German
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// F = French
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// S = Spanish
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// B = Chinese (simplified)
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// T = Chinese (traditional)
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// K = Korean
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.language E
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// The .episode directive specifies the quest's episode. The server ignores this
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// if a set_episode or set_episode2 opcode is present in the code following the
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