fix client crash when creating spectator team
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+25
-25
@@ -112,12 +112,12 @@ struct PlayerDispDataBB;
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struct PlayerStats {
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/* 00 */ CharacterStats char_stats;
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/* 0E */ le_uint16_t unknown_a1;
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/* 10 */ le_float unknown_a2;
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/* 14 */ le_float unknown_a3;
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/* 18 */ le_uint32_t level;
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/* 1C */ le_uint32_t experience;
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/* 20 */ le_uint32_t meseta;
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/* 0E */ le_uint16_t unknown_a1 = 0;
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/* 10 */ le_float unknown_a2 = 0.0;
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/* 14 */ le_float unknown_a3 = 0.0;
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/* 18 */ le_uint32_t level = 0;
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/* 1C */ le_uint32_t experience = 0;
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/* 20 */ le_uint32_t meseta = 0;
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/* 24 */
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PlayerStats() noexcept;
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@@ -125,26 +125,26 @@ struct PlayerStats {
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struct PlayerVisualConfig {
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/* 00 */ ptext<char, 0x10> name;
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/* 10 */ le_uint64_t unknown_a2; // Note: This is probably not actually a 64-bit int.
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/* 18 */ le_uint32_t name_color; // RGBA
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/* 1C */ uint8_t extra_model;
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/* 10 */ le_uint64_t unknown_a2 = 0; // Note: This is probably not actually a 64-bit int.
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/* 18 */ le_uint32_t name_color = 0xFFFFFFFF; // RGBA
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/* 1C */ uint8_t extra_model = 0;
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/* 1D */ parray<uint8_t, 0x0F> unused;
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/* 2C */ le_uint32_t unknown_a3;
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/* 30 */ uint8_t section_id;
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/* 31 */ uint8_t char_class;
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/* 32 */ uint8_t v2_flags;
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/* 33 */ uint8_t version;
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/* 34 */ le_uint32_t v1_flags;
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/* 38 */ le_uint16_t costume;
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/* 3A */ le_uint16_t skin;
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/* 3C */ le_uint16_t face;
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/* 3E */ le_uint16_t head;
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/* 40 */ le_uint16_t hair;
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/* 42 */ le_uint16_t hair_r;
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/* 44 */ le_uint16_t hair_g;
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/* 46 */ le_uint16_t hair_b;
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/* 48 */ le_float proportion_x;
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/* 4C */ le_float proportion_y;
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/* 2C */ le_uint32_t unknown_a3 = 0;
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/* 30 */ uint8_t section_id = 0;
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/* 31 */ uint8_t char_class = 0;
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/* 32 */ uint8_t v2_flags = 0;
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/* 33 */ uint8_t version = 0;
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/* 34 */ le_uint32_t v1_flags = 0;
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/* 38 */ le_uint16_t costume = 0;
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/* 3A */ le_uint16_t skin = 0;
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/* 3C */ le_uint16_t face = 0;
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/* 3E */ le_uint16_t head = 0;
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/* 40 */ le_uint16_t hair = 0;
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/* 42 */ le_uint16_t hair_r = 0;
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/* 44 */ le_uint16_t hair_g = 0;
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/* 46 */ le_uint16_t hair_b = 0;
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/* 48 */ le_float proportion_x = 0.0;
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/* 4C */ le_float proportion_y = 0.0;
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/* 50 */
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PlayerVisualConfig() noexcept;
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