document some things in ItemPMT
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@@ -3930,7 +3930,9 @@ struct G_Unknown_6x04 {
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// subclass of 6x60.
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struct G_WriteSwitchFlag_6x05 {
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// Note: header.object_id is 0xFFFF for room clear when all enemies defeated
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// header.entity_id may be 0xFFFF if no object is responsible for the switch
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// flag state change - this can happen when a wave event script sets a switch
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// flag, for example.
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G_EntityIDHeader header;
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// TODO: Some of these might be big-endian on GC; it only byteswaps
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// switch_flag_num. Are the others actually uint16, or are they uint8[2]?
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