fix all trailing whitespace
This commit is contained in:
+15
-15
@@ -20,7 +20,7 @@ static FileContentsCache file_cache;
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void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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void send_command(shared_ptr<Client> c, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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string send_data;
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@@ -85,7 +85,7 @@ void send_command_excluding_client(shared_ptr<Lobby> l, shared_ptr<Client> c,
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}
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}
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void send_command(shared_ptr<Lobby> l, uint16_t command, uint32_t flag,
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void send_command(shared_ptr<Lobby> l, uint16_t command, uint32_t flag,
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const void* data, size_t size) {
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send_command_excluding_client(l, NULL, command, flag, data, size);
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}
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@@ -102,7 +102,7 @@ void send_command(shared_ptr<ServerState> s, uint16_t command, uint32_t flag,
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// specific command sending functions follow. in general, they're written in
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// such a way that you don't need to think about anything, even the client's
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// version, before calling them. for this reason, some of them are quite
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// complex. many are split into several functions, one for each version of PSO,
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// complex. many are split into several functions, one for each version of PSO,
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// named with suffixes _GC, _BB, and the like. in these cases, the function
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// without the suffix simply calls the appropriate function for the client's
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// version. thus, if you change something in one of the version-specific
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@@ -275,10 +275,10 @@ void send_pc_gc_split_reconnect(shared_ptr<Client> c, uint32_t address,
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// number and security data
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void send_client_init_bb(shared_ptr<Client> c, uint32_t error) {
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struct {
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uint32_t error; // see below
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uint32_t error; // see below
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uint32_t player_tag;
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uint32_t serial_number;
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uint32_t team_id; // just randomize it; teams aren't supported
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uint32_t team_id; // just randomize it; teams aren't supported
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ClientConfigBB cfg;
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uint32_t caps; // should be 0x00000102
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} cmd = {
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@@ -332,8 +332,8 @@ void send_guild_card_header_bb(shared_ptr<Client> c) {
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uint32_t checksum = compute_guild_card_checksum(&c->player.guild_cards,
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sizeof(GuildCardFileBB));
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struct {
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uint32_t unknown; // should be 1
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uint32_t filesize; // 0x0000490
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uint32_t unknown; // should be 1
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uint32_t filesize; // 0x0000490
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uint32_t checksum;
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} cmd = {1, 0x490, checksum};
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send_command(c, 0x01DC, 0x00000000, cmd);
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@@ -436,7 +436,7 @@ void send_complete_player_bb(shared_ptr<Client> c) {
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////////////////////////////////////////////////////////////////////////////////
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// patch functions
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// patch functions
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void send_check_directory_patch(shared_ptr<Client> c, const char* dir) {
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char data[0x40];
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@@ -829,7 +829,7 @@ static void send_menu_pc_bb(shared_ptr<Client> c, const char16_t* menu_name,
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struct Entry {
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uint32_t menu_id;
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uint32_t item_id;
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uint16_t flags; // should be 0x0F04
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uint16_t flags; // should be 0x0F04
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char16_t text[17];
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};
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@@ -871,7 +871,7 @@ static void send_menu_dc_gc(shared_ptr<Client> c, const char16_t* menu_name,
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struct Entry {
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uint32_t menu_id;
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uint32_t item_id;
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uint16_t flags; // should be 0x0F04
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uint16_t flags; // should be 0x0F04
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char text[18];
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};
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@@ -1249,7 +1249,7 @@ void send_lobby_list(shared_ptr<Client> c, shared_ptr<ServerState> s) {
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struct Entry {
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uint32_t menu_id;
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uint32_t item_id;
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uint32_t unused; // should be 0x00000000
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uint32_t unused; // should be 0x00000000
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};
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vector<Entry> entries;
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@@ -1340,7 +1340,7 @@ static void send_join_game_gc(shared_ptr<Client> c, shared_ptr<Lobby> l) {
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uint8_t section_id;
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uint8_t challenge_mode;
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uint32_t rare_seed;
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uint32_t episode; // for PSOPC, this must be 0x00000100
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uint32_t episode; // for PSOPC, this must be 0x00000100
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struct {
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PlayerInventory inventory;
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PlayerDispDataPCGC disp;
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@@ -1761,7 +1761,7 @@ void send_resume_game(shared_ptr<Lobby> l, shared_ptr<Client> ready_client) {
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////////////////////////////////////////////////////////////////////////////////
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// Game/cheat commands
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// Game/cheat commands
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// sends an HP/TP/Meseta modifying command (see flag definitions in command-functions.h)
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void send_player_stats_change(shared_ptr<Lobby> l, shared_ptr<Client> c,
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@@ -1809,7 +1809,7 @@ void send_warp(shared_ptr<Client> c, uint32_t area) {
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////////////////////////////////////////////////////////////////////////////////
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// BB game commands
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// BB game commands
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// notifies other players of a dropped item from a box or enemy
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void send_drop_item(shared_ptr<Lobby> l, const ItemData& item,
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@@ -1949,7 +1949,7 @@ void send_give_experience(shared_ptr<Lobby> l, shared_ptr<Client> c,
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////////////////////////////////////////////////////////////////////////////////
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// ep3 only commands
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// ep3 only commands
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// sends the (PRS-compressed) card list to the client
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void send_ep3_card_list_update(shared_ptr<Client> c) {
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