fix indentation of struct args in quest disassembly
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+2
-2
@@ -1522,7 +1522,7 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
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lines.emplace_back(phosg::string_printf(" %04zX extra_model %02hhX", l->offset + offsetof(PlayerVisualConfig, extra_model), visual.extra_model));
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string unused = phosg::format_data_string(visual.unused.data(), visual.unused.bytes());
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lines.emplace_back(phosg::string_printf(" %04zX unused %s", l->offset + offsetof(PlayerVisualConfig, unused), unused.c_str()));
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lines.emplace_back(phosg::string_printf(" %04zX name_color_checksum %08" PRIX32, l->offset + offsetof(PlayerVisualConfig, name_color_checksum), visual.name_color_checksum.load()));
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lines.emplace_back(phosg::string_printf(" %04zX name_color_cs %08" PRIX32, l->offset + offsetof(PlayerVisualConfig, name_color_checksum), visual.name_color_checksum.load()));
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lines.emplace_back(phosg::string_printf(" %04zX section_id %02hhX (%s)", l->offset + offsetof(PlayerVisualConfig, section_id), visual.section_id, name_for_section_id(visual.section_id)));
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lines.emplace_back(phosg::string_printf(" %04zX char_class %02hhX (%s)", l->offset + offsetof(PlayerVisualConfig, char_class), visual.char_class, name_for_char_class(visual.char_class)));
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lines.emplace_back(phosg::string_printf(" %04zX validation_flags %02hhX", l->offset + offsetof(PlayerVisualConfig, validation_flags), visual.validation_flags));
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@@ -1588,7 +1588,7 @@ std::string disassemble_quest_script(const void* data, size_t size, Version vers
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print_as_struct.template operator()<Arg::DataType::MOVEMENT_DATA, MovementData>([&](const MovementData& movement) -> void {
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lines.emplace_back(" // As MovementData");
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lines.emplace_back(phosg::string_printf(" %04zX idle_move_speed %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, idle_move_speed), movement.idle_move_speed.load_raw(), movement.idle_move_speed.load()));
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lines.emplace_back(phosg::string_printf(" %04zX idle_animation_speed %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, idle_animation_speed), movement.idle_animation_speed.load_raw(), movement.idle_animation_speed.load()));
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lines.emplace_back(phosg::string_printf(" %04zX idle_anim_speed %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, idle_animation_speed), movement.idle_animation_speed.load_raw(), movement.idle_animation_speed.load()));
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lines.emplace_back(phosg::string_printf(" %04zX move_speed %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, move_speed), movement.move_speed.load_raw(), movement.move_speed.load()));
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lines.emplace_back(phosg::string_printf(" %04zX animation_speed %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, animation_speed), movement.animation_speed.load_raw(), movement.animation_speed.load()));
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lines.emplace_back(phosg::string_printf(" %04zX a1 %08" PRIX32 " /* %g */", l->offset + offsetof(MovementData, unknown_a1), movement.unknown_a1.load_raw(), movement.unknown_a1.load()));
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