replace UnlockAllAreas and PreventPersistQuestFlags with generalized rewrite map

This commit is contained in:
Martin Michelsen
2024-03-30 22:35:34 -07:00
parent 7c7df39e6d
commit 4a3b0118a8
13 changed files with 209 additions and 130 deletions
+188
View File
@@ -0,0 +1,188 @@
#pragma once
#include <stdint.h>
#include <map>
#include <memory>
#include <string>
#include <unordered_map>
#include <vector>
#include "PlayerSubordinates.hh"
#include "QuestScript.hh"
#include "StaticGameData.hh"
#include "TeamIndex.hh"
class IntegralExpression {
public:
struct Env {
const QuestFlagsForDifficulty* flags;
const PlayerRecordsBB_Challenge* challenge_records;
std::shared_ptr<const TeamIndex::Team> team;
size_t num_players;
uint8_t event;
bool v1_present;
};
IntegralExpression(const std::string& text);
~IntegralExpression() = default;
inline bool operator==(const IntegralExpression& other) const {
return this->root->operator==(*other.root);
}
inline bool operator!=(const IntegralExpression& other) const {
return !this->operator==(other);
}
inline int64_t evaluate(const Env& env) const {
return this->root->evaluate(env);
}
inline std::string str() const {
return this->root->str();
}
protected:
class Node {
public:
virtual ~Node() = default;
virtual bool operator==(const Node& other) const = 0;
inline bool operator!=(const Node& other) const {
return !this->operator==(other);
}
virtual int64_t evaluate(const Env& env) const = 0;
virtual std::string str() const = 0;
protected:
Node() = default;
};
class BinaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_OR = 0,
LOGICAL_AND,
BITWISE_OR,
BITWISE_AND,
BITWISE_XOR,
LEFT_SHIFT,
RIGHT_SHIFT,
LESS_THAN,
GREATER_THAN,
LESS_OR_EQUAL,
GREATER_OR_EQUAL,
EQUAL,
NOT_EQUAL,
ADD,
SUBTRACT,
MULTIPLY,
DIVIDE,
MODULUS,
};
BinaryOperatorNode(Type type, std::unique_ptr<const Node>&& left, std::unique_ptr<const Node>&& right);
virtual ~BinaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> left;
std::unique_ptr<const Node> right;
};
class UnaryOperatorNode : public Node {
public:
enum class Type {
LOGICAL_NOT = 0,
BITWISE_NOT,
NEGATIVE,
};
UnaryOperatorNode(Type type, std::unique_ptr<const Node>&& sub);
virtual ~UnaryOperatorNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Type type;
std::unique_ptr<const Node> sub;
};
class FlagLookupNode : public Node {
public:
FlagLookupNode(uint16_t flag_index);
virtual ~FlagLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
uint16_t flag_index;
};
class ChallengeCompletionLookupNode : public Node {
public:
ChallengeCompletionLookupNode(Episode episode, uint8_t stage_index);
virtual ~ChallengeCompletionLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
Episode episode;
uint8_t stage_index;
};
class TeamRewardLookupNode : public Node {
public:
TeamRewardLookupNode(const std::string& reward_name);
virtual ~TeamRewardLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
std::string reward_name;
};
class NumPlayersLookupNode : public Node {
public:
NumPlayersLookupNode();
virtual ~NumPlayersLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class EventLookupNode : public Node {
public:
EventLookupNode();
virtual ~EventLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class V1PresenceLookupNode : public Node {
public:
V1PresenceLookupNode();
virtual ~V1PresenceLookupNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
};
class ConstantNode : public Node {
public:
ConstantNode(int64_t value);
virtual ~ConstantNode() = default;
virtual bool operator==(const Node& other) const;
virtual int64_t evaluate(const Env& env) const;
virtual std::string str() const;
protected:
int64_t value;
};
std::unique_ptr<const Node> parse_expr(std::string_view text);
std::unique_ptr<const Node> root;
};