replace UnlockAllAreas and PreventPersistQuestFlags with generalized rewrite map
This commit is contained in:
+25
-29
@@ -4219,6 +4219,7 @@ shared_ptr<Lobby> create_game_generic(
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game->base_exp_multiplier = s->bb_global_exp_multiplier;
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}
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const unordered_map<uint16_t, IntegralExpression>* quest_flag_rewrites;
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switch (game->base_version) {
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case Version::DC_NTE:
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case Version::DC_V1_11_2000_PROTOTYPE:
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@@ -4226,6 +4227,7 @@ shared_ptr<Lobby> create_game_generic(
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case Version::DC_V2:
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case Version::PC_NTE:
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case Version::PC_V2:
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quest_flag_rewrites = &s->quest_flag_rewrites_v1_v2;
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v1_v2_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v1_v2_battle;
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@@ -4240,6 +4242,7 @@ shared_ptr<Lobby> create_game_generic(
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case Version::GC_NTE:
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case Version::GC_V3:
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case Version::XB_V3:
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quest_flag_rewrites = &s->quest_flag_rewrites_v3;
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v3_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v3_battle;
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@@ -4253,10 +4256,12 @@ shared_ptr<Lobby> create_game_generic(
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break;
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case Version::GC_EP3_NTE:
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case Version::GC_EP3:
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quest_flag_rewrites = nullptr;
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game->set_drop_mode(Lobby::DropMode::DISABLED);
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game->allowed_drop_modes = (1 << static_cast<size_t>(game->drop_mode));
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break;
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case Version::BB_V4:
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quest_flag_rewrites = &s->quest_flag_rewrites_v4;
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if (game->mode == GameMode::BATTLE) {
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game->set_drop_mode(s->default_drop_mode_v4_battle);
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game->allowed_drop_modes = s->allowed_drop_modes_v4_battle;
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@@ -4323,37 +4328,28 @@ shared_ptr<Lobby> create_game_generic(
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game->quest_flags_known = make_unique<QuestFlags>();
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}
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if (s->unlock_all_areas) {
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static const vector<uint16_t> flags_ep1_v123 = {0x0017, 0x0020, 0x002A};
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static const vector<uint16_t> flags_ep1_v4 = {0x01F9, 0x0201, 0x0207};
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static const vector<uint16_t> flags_ep2_v123 = {0x004C, 0x004F, 0x0052};
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static const vector<uint16_t> flags_ep2_v4 = {0x021B, 0x0225, 0x022F};
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static const vector<uint16_t> flags_ep4_v4 = {0x02BD, 0x02BE, 0x02BF, 0x02C0, 0x02C1};
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const vector<uint16_t>* flags_to_enable;
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switch (game->episode) {
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case Episode::EP1:
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flags_to_enable = is_v4(game->base_version) ? &flags_ep1_v4 : &flags_ep1_v123;
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break;
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case Episode::EP2:
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flags_to_enable = is_v4(game->base_version) ? &flags_ep2_v4 : &flags_ep2_v123;
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break;
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case Episode::EP4:
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flags_to_enable = &flags_ep1_v4;
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break;
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default:
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flags_to_enable = nullptr;
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}
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if (flags_to_enable) {
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for (uint16_t flag_num : *flags_to_enable) {
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game->quest_flag_values->set(game->difficulty, flag_num);
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if (game->quest_flags_known) {
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game->quest_flags_known->set(game->difficulty, flag_num);
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}
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if (quest_flag_rewrites && !quest_flag_rewrites->empty()) {
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IntegralExpression::Env env = {
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.flags = &p->quest_flags.data.at(difficulty),
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.challenge_records = &p->challenge_records,
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.team = c->team(),
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.num_players = 1,
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.event = game->event,
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.v1_present = is_v1(game->base_version),
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};
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for (const auto& it : *quest_flag_rewrites) {
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bool should_set = it.second.evaluate(env);
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game->log.info("Overriding quest flag %04hX = %s", it.first, should_set ? "true" : "false");
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if (should_set) {
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game->quest_flag_values->set(game->difficulty, it.first);
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} else {
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game->quest_flag_values->clear(game->difficulty, it.first);
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}
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if (game->quest_flags_known) {
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game->quest_flags_known->set(game->difficulty, it.first);
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}
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c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
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}
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c->config.set_flag(Client::Flag::SHOULD_SEND_ARTIFICIAL_FLAG_STATE);
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}
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game->switch_flags = make_unique<SwitchFlags>();
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