port a few more bug fix patches to Xbox
This commit is contained in:
@@ -538,8 +538,8 @@ fparam4 = TODO: 3OE1:802D7490; NNF: Jump cooldown time (Higher value = less wait
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iparam1 = TODO: 3OE1:802D7484
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MOVEMENT DATA 40 (MORFOS)
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fparam1 = TODO: 3OE1:80335A98, 3OE1:80335DBC; NNF: Laser speed (also affects hitbox property - needs retest with others for opinion).
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fparam2 = TODO: 3OE1:80335ADC; NNF: Laser damage.
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fparam1 = laser speed; hitbox radius is fparam1 * 1.5
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fparam2 = laser damage
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iparam1 = TODO: 3OE1:80332298, 3OE1:803321C4; NNF: Firing rate of regular laser attack. Laser attack when aggressive (charging) is unaffected.
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iparam2 = TODO: 3OE1:8033161C, 3OE1:8033192C, 3OE1:80331B4C, 3OE1:80331D00, 3OE1:80331FA0; NNF: Speed at which Morphos spins after firing laser.
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iparam3 = TODO: 3OE1:80331F04; NNF: Interval in frames of attacks
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@@ -18,6 +18,7 @@ start:
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# Tiny Grass Assassins Bug Fix
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.data <VERS 0x0016227A 0x0016238A 0x0016232A 0x0016240A 0x0016229A 0x0016242A 0x0016225A>
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.data 0x00000002
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.binary EB0E
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@@ -25,6 +26,7 @@ start:
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# Shield DFP/EVP Bug Fix (allows shields to reach true max DFP/EVP values)
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.data <VERS 0x00185D8E 0x00185F4E 0x0018600E 0x00185F0E 0x00185F6E 0x00185F2E 0x00185F2E>
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.data 0x00000001
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.binary 16
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@@ -35,6 +37,7 @@ start:
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# VR Spaceship Item Drop Bug Fix (allows items to drop from enemies above a certain Y position)
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.data <VERS 0x00175D75 0x00175E55 0x00175F35 0x00175EC5 0x00175ED5 0x00175EE5 0x00175E95>
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.data 0x00000002
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.data 0x435C0000
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@@ -42,6 +45,7 @@ start:
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# Gol Dragon Camera Bug Fix (makes the camera after Gol Dragon display "normally")
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.data <VERS 0x000A8AE1 0x000A8C51 0x000A8BD1 0x000A89C1 0x000A8961 0x000A89E1 0x000A8921>
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.data 0x00000002
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.binary 01
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@@ -49,6 +53,7 @@ start:
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# Rain Drops Color Bug Fix
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.data <VERS 0x0054D670 0x0054DD00 0x005557E8 0x00552C68 0x00552508 0x00552C68 0x00553008>
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.data 0x00000008
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.binary 7080808060707070
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@@ -56,6 +61,7 @@ start:
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# TP Bar Color Bug Fix
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.data <VERS 0x002779CE 0x00277C7E 0x0027808E 0x00277DAE 0x00277ECE 0x00277DCE 0x00277F9E>
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.data 0x00000004
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.data 0xFF00AAFA
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@@ -71,13 +77,116 @@ start:
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# Olga Flow Barta Bug Fix
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.label g1_hook_call, <VERS 0x000970E0 0x000973F0 0x00097460 0x00097140 0x000970E0 0x00097160 0x00096FE0>
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.label g1_hook_loc, <VERS 0x00097124 0x00097434 0x000974A4 0x00097184 0x00097124 0x000971A4 0x00097024>
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.data g1_hook_call
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.data 6
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.address g1_hook_call
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mov eax, esi
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cmp al, 19
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jmp g1_hook_loc
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g1_hook_call_end:
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.data g1_hook_loc
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.deltaof g1_hook_start, g1_hook_end
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.address g1_hook_loc
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g1_hook_start:
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jne g1_hook_skip_replace_value
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mov al, 2
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g1_hook_skip_replace_value:
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cmp eax, [ebx + 0x440] // Original opcode
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jmp g1_hook_call_end
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g1_hook_end:
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# Morfos Frozen Player Bug Fix
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.label g2_hook_call, <VERS 0x0012E257 0x0012E387 0x0012E4E7 0x0012E537 0x0012E567 0x0012E557 0x0012E5A7>
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.label g2_hook_loc1, <VERS 0x0012E5F4 0x0012E724 0x0012E884 0x0012E8D4 0x0012E904 0x0012E8F4 0x0012E944>
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.label g2_hook_loc2, <VERS 0x0012E622 0x0012E752 0x0012E8B2 0x0012E902 0x0012E932 0x0012E922 0x0012E972>
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.data g2_hook_call
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.data 6
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.address g2_hook_call
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call g2_hook_loc1
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nop
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.data g2_hook_loc1
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.deltaof g2_hook_start1, g2_hook_end1
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.address g2_hook_loc1
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g2_hook_start1:
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fld1 st0 // st = [1.0, speed]
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fld1 st0 // st = [1.0, 1.0, speed]
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fadd st0, st1 // st = [2.0, 1.0, speed]
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fdivp st1, st0 // st = [0.5, speed]
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jmp g2_hook_loc2
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g2_hook_end1:
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.data g2_hook_loc2
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.deltaof g2_hook_start2, g2_hook_end2
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.address g2_hook_loc2
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g2_hook_start2:
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test byte [esi + 0x30], 0x20 // If not set, use 1.5; if set, use 0.5
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jnz g2_hook_entity_is_frozen
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fld1 st0 // st = [1, 0.5, speed]
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faddp st1, st0 // st = [1.5, speed]
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g2_hook_entity_is_frozen:
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fmulp st1, st0 // st = [((game_flags & 0x20) ? 0.5 : 1.5) * speed]
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ret
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g2_hook_end2:
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# Dropped Mag Color Bug Fix (only needed on beta version)
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.only_versions 4OJB
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.data 0x001759E6
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.data 1
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.binary 12
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.data 0x00180898
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.data 1
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.binary 12
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.all_versions
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# Box/Fence Fadeout Bug Fix
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.data <VERS 0x001D229B 0x001D244B 0x001D295B 0x001D241B 0x001D26AB 0x001D243B 0x001D26DB>
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.data 2
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nop
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nop
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.data <VERS 0x001DF7C4 0x001DF924 0x001DFD94 0x001DF964 0x001DFB04 0x001DF984 0x001DFA74>
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.data 6
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nop
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nop
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nop
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nop
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nop
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nop
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# TODO: Port the rest of the patches in the GC version of BugFixes:
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# Olga Flow Barta Bug Fix
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# Morfos Frozen Player Bug Fix
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# Bulclaw HP Bug Fix
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# Control Tower: Delbiter Death SFX Bug Fix
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# Weapon Attributes Patch
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# Invalid Items Bug Fix
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# Item Removal Maxed Stats Bug Fix
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# Unit Present Bug Fix
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# Bank Item Stacking Bug Fix
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# Meseta Drop System Bug Fix
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# Offline Quests Drop Table Bug Fix
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# Mag Revival Priority Bug Fix
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# Mag Revival Challenge & Quest Mode Bug Fix
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# Reverser Target Lock Bug Fix
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# Deband/Shifta/Resta Target Bug Fix
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# Tech Auto Targeting Bug Fix
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# Enable Trap Animations
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# Tsumikiri J-Sword special attack + rapid weapon switch bug fix
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# Control Tower: Delbiter Death SFX Bug Fix
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# Ruins Laser Fence SFX Bug Fix
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# SFX Cancellation Distance Bug Fix
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# Foie SFX Pitch Bug Fix
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@@ -92,28 +201,12 @@ start:
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# Grants SFX Pitch Bug Fix
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# Megid SFX Pitch Bug Fix
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# Anti SFX Pitch Bug Fix
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# Invalid Items Bug Fix
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# Item Removal Maxed Stats Bug Fix
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# Unit Present Bug Fix
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# Bank Item Stacking Bug Fix
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# Dropped Mag Color Bug Fix
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# Meseta Drop System Bug Fix
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# Present Color Bug Fix
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# Offline Quests Drop Table Bug Fix
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# Mag Revival Priority Bug Fix
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# Mag Revival Challenge & Quest Mode Bug Fix
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# Chat Bubble Window TAB Bug Fix
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# Chat Log Window LF/Tab Bug Fix
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# Dark/Hell Special GFX Bug Fix
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# Box/Fence Fadeout Bug Fix
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# Devil's and Demon's Special Damage Display Bug Fix
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# Christmas Trees Bug Fix
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# Reverser Target Lock Bug Fix
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# Deband/Shifta/Resta Target Bug Fix
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# Tech Auto Targeting Bug Fix
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# Enable Trap Animations
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# Tsumikiri J-Sword special attack + rapid weapon switch bug fix
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.data 0x00000000
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