fix data race between save timer and client disconnect
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+1
-1
@@ -259,7 +259,7 @@ void Client::reschedule_save_game_data_timer() {
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this->save_game_data_timer.expires_after(std::chrono::seconds(60));
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this->save_game_data_timer.async_wait([this](std::error_code ec) {
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if (!ec) {
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if (this->character_file(false)) {
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if (this->login && this->character_file(false)) {
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this->save_all();
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}
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this->reschedule_save_game_data_timer();
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