describe entire battle rules structure
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@@ -5486,8 +5486,7 @@ struct G_ExchangeItemForTeamPoints_BB_6xCC {
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struct G_RestartBattle_BB_6xCF {
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G_UnusedHeader header;
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parray<le_uint32_t, 11> unknown_a1;
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le_uint32_t unknown_a2;
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BattleRules rules;
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} __packed__;
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// 6xD0: Battle mode level up (BB; handled by server)
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