implement $savechar on Episode 3
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+21
-3
@@ -656,8 +656,9 @@ string Client::character_filename(const std::string& bb_username, int8_t index)
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return string_printf("system/players/player_%s_%hhd.psochar", bb_username.c_str(), index);
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}
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string Client::backup_character_filename(uint32_t account_id, size_t index) {
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return string_printf("system/players/backup_player_%" PRIu32 "_%zu.psochar", account_id, index);
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string Client::backup_character_filename(uint32_t account_id, size_t index, bool is_ep3) {
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return string_printf("system/players/backup_player_%" PRIu32 "_%zu.%s",
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account_id, index, is_ep3 ? "pso3char" : "psochar");
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}
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string Client::character_filename(int8_t index) const {
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@@ -963,6 +964,13 @@ void Client::save_character_file(
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player_data_log.info("Saved character file %s", filename.c_str());
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}
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void Client::save_ep3_character_file(
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const string& filename,
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const PSOGCEp3CharacterFile::Character& character) {
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save_file(filename, &character, sizeof(character));
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player_data_log.info("Saved Episode 3 character file %s", filename.c_str());
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}
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void Client::save_character_file() {
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if (!this->system_data.get()) {
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throw logic_error("no system file loaded");
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@@ -993,7 +1001,7 @@ void Client::save_guild_card_file() const {
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}
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void Client::load_backup_character(uint32_t account_id, size_t index) {
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string filename = this->backup_character_filename(account_id, index);
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string filename = this->backup_character_filename(account_id, index, false);
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auto f = fopen_unique(filename, "rb");
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auto header = freadx<PSOCommandHeaderBB>(f.get());
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if (header.size != 0x399C) {
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@@ -1010,6 +1018,16 @@ void Client::load_backup_character(uint32_t account_id, size_t index) {
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this->v1_v2_last_reported_disp.reset();
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}
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shared_ptr<PSOGCEp3CharacterFile::Character> Client::load_ep3_backup_character(uint32_t account_id, size_t index) {
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string filename = this->backup_character_filename(account_id, index, true);
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auto ch = make_shared<PSOGCEp3CharacterFile::Character>(load_object_file<PSOGCEp3CharacterFile::Character>(filename));
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this->character_data = PSOBBCharacterFile::create_from_ep3(*ch);
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this->ep3_config = make_shared<Episode3::PlayerConfig>(ch->ep3_config);
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this->update_character_data_after_load(this->character_data);
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this->v1_v2_last_reported_disp.reset();
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return ch;
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}
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void Client::save_and_unload_character() {
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if (this->character_data) {
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this->save_character_file();
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