implement $savechar on Episode 3
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@@ -907,12 +907,12 @@ struct PlayerConfig {
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// card counts array is encrypted in memory most of the time, and they went
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// out of their way to ensure the game uses an area of memory that almost no
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// other game uses, which is also used by the Action Replay.)
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/* 05A4:0450 */ parray<be_uint64_t, 0x1C2> rare_tokens;
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/* 05A4:0450 */ parray<be_uint64_t, 450> rare_tokens;
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/* 13B4:1260 */ parray<uint8_t, 0x80> unknown_a7;
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/* 1434:12E0 */ parray<DeckDefinition, 25> decks;
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/* 2118:1FC4 */ parray<uint8_t, 0x08> unknown_a8;
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/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = this / 100
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/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = this / 100
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/* 2120:1FCC */ be_uint32_t offline_clv_exp; // CLvOff = (this / 100) + 1
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/* 2124:1FD0 */ be_uint32_t online_clv_exp; // CLvOn = (this / 100) + 1
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struct PlayerReference {
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/* 00 */ be_uint32_t guild_card_number;
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/* 04 */ pstring<TextEncoding::MARKED, 0x18> name;
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@@ -941,6 +941,39 @@ struct PlayerConfig {
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void encrypt(uint8_t basis);
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} __packed_ws__(PlayerConfig, 0x2350);
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struct PlayerConfigNTE {
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/* 0000 */ pstring<TextEncoding::MARKED, 12> rank_text;
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/* 000C */ parray<uint8_t, 0x1C> unknown_a1;
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/* 0028 */ parray<be_uint16_t, 20> tech_menu_shortcut_entries;
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/* 0050 */ parray<be_uint32_t, 10> choice_search_config;
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/* 0078 */ parray<be_uint32_t, 0x10> scenario_progress; // Final has 0x30 entries here
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/* 00B8 */ PlayerRecordsBattleBE unused_offline_records;
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/* 00D0 */ parray<uint8_t, 4> unknown_a4;
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/* 00D4 */ uint8_t is_encrypted;
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/* 00D5 */ uint8_t basis;
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/* 00D6 */ parray<uint8_t, 2> unused;
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/* 00D8 */ parray<uint8_t, 1000> card_counts;
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/* 04C0 */ parray<be_uint16_t, 50> card_count_checksums;
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/* 0524 */ parray<be_uint64_t, 300> rare_tokens;
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/* 0E84 */ parray<DeckDefinition, 25> decks;
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/* 1B68 */ parray<uint8_t, 0x08> unknown_a8;
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/* 1B70 */ be_uint32_t offline_clv_exp;
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/* 1B74 */ be_uint32_t online_clv_exp;
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/* 1B78 */ parray<PlayerConfig::PlayerReference, 10> recent_human_opponents;
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/* 1C90 */ parray<uint8_t, 0x28> unknown_a10;
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/* 1CB8 */ be_uint32_t init_timestamp;
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/* 1CBC */ be_uint32_t last_online_battle_start_timestamp;
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/* 1CC0 */ be_uint32_t unknown_t3;
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/* 1CC4 */ parray<uint8_t, 0x94> unknown_a14;
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/* 1D58 */
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PlayerConfigNTE(const PlayerConfig& config);
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operator PlayerConfig() const;
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void decrypt();
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void encrypt(uint8_t basis);
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} __packed_ws__(PlayerConfigNTE, 0x1D58);
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enum class HPType : uint8_t {
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DEFEAT_PLAYER = 0,
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DEFEAT_TEAM = 1,
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