rewrite game list filtering logic for BB

This commit is contained in:
Martin Michelsen
2024-01-04 11:49:56 -08:00
parent 649a7c9871
commit 4be431471c
4 changed files with 106 additions and 54 deletions
+45
View File
@@ -674,6 +674,51 @@ shared_ptr<Client> Lobby::find_client(const string* identifier, uint64_t serial_
throw out_of_range("client not found");
}
Lobby::JoinError Lobby::join_error_for_client(std::shared_ptr<Client> c, const std::string* password) const {
if (this->count_clients() >= this->max_clients) {
return JoinError::FULL;
}
if (!this->version_is_allowed(c->version()) && !c->config.check_flag(Client::Flag::DEBUG_ENABLED)) {
return JoinError::VERSION_CONFLICT;
}
if (this->is_game()) {
if (this->check_flag(Flag::QUEST_IN_PROGRESS)) {
return JoinError::QUEST_IN_PROGRESS;
}
if (this->check_flag(Flag::BATTLE_IN_PROGRESS)) {
return JoinError::BATTLE_IN_PROGRESS;
}
if (this->mode == GameMode::SOLO) {
return JoinError::SOLO;
}
if (!(c->license->flags & License::Flag::FREE_JOIN_GAMES)) {
if (password && !this->password.empty() && (*password != this->password)) {
return JoinError::INCORRECT_PASSWORD;
}
auto p = c->character();
if (p->disp.stats.level < this->min_level) {
return JoinError::LEVEL_TOO_LOW;
}
if (p->disp.stats.level > this->max_level) {
return JoinError::LEVEL_TOO_HIGH;
}
if (this->quest) {
size_t num_clients = this->count_clients() + 1;
if (!c->can_see_quest(this->quest, this->difficulty, num_clients) ||
!c->can_play_quest(this->quest, this->difficulty, num_clients)) {
return JoinError::NO_ACCESS_TO_QUEST;
}
}
}
// Only prevent joining during loading if the client is actually trying to
// join (not just loading the game list)
if (password && this->any_client_loading()) {
return JoinError::LOADING;
}
}
return JoinError::ALLOWED;
}
uint8_t Lobby::game_event_for_lobby_event(uint8_t lobby_event) {
if (lobby_event > 7) {
return 0;