update readme
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@@ -27,7 +27,7 @@ List of differences in Ep3 NTE compared to Final:
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- - Ability Trap prevents all abnormal conditions
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- Traps
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- - Traps trigger as soon as you move into their tile; on Final, they trigger at the end of the Move phase
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- - Traps may use any assist card, and this can be configured in the map definition (TODO: verify this last part)
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- - Traps may use any assist card, and this can be configured in the map definition
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- Rules
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- - Dice Boost does not exist
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- - ATK and DEF dice ranges can be set independently, but there are only 7 options for each: 1-6, 1-1, 2-2, 3-3, 4-4, 5-5, 6-6
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