Ep3 NTE battles checkpoint 1
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@@ -6,21 +6,38 @@ using namespace std;
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namespace Episode3 {
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// Note: This order matches the order that the cards are defined in the original
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// code. This is relevant for consistency of results when choosing a random card
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// (for God Whim).
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const vector<uint16_t> ALL_ASSIST_CARD_IDS = {
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0x0018, 0x0019, 0x001A, 0x00F5, 0x00F6, 0x00F7, 0x00F8, 0x00F9, 0x00FA,
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0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF, 0x0100, 0x0101, 0x0102, 0x0103,
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0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010A, 0x010B, 0x010C,
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0x010D, 0x010E, 0x010F, 0x0121, 0x0125, 0x0126, 0x0127, 0x0128, 0x0129,
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0x012A, 0x012B, 0x012C, 0x012D, 0x012E, 0x012F, 0x0130, 0x0131, 0x0132,
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0x0133, 0x0134, 0x0135, 0x0136, 0x0137, 0x0138, 0x0139, 0x013A, 0x013B,
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0x013C, 0x013D, 0x013E, 0x013F, 0x0140, 0x0141, 0x0142, 0x0143, 0x0144,
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0x0145, 0x0146, 0x0148, 0x014A, 0x014B, 0x014C, 0x014D, 0x014E, 0x023F,
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0x0240, 0x0241, 0x0242};
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const vector<uint16_t>& all_assist_card_ids(bool is_trial) {
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// Note: This order matches the order that the cards are defined in the original
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// code. This is relevant for consistency of results when choosing a random card
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// (for God Whim).
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static const vector<uint16_t> ALL_ASSIST_CARD_IDS_TRIAL = {
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0x00F5, 0x00F6, 0x00F7, 0x00F8, 0x00F9, 0x00FA, 0x00FB, 0x00FC, 0x00FD,
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0x00FE, 0x00FF, 0x0100, 0x0101, 0x0102, 0x0103, 0x0104, 0x0105, 0x0106,
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0x0107, 0x0108, 0x0109, 0x010A, 0x010B, 0x010C, 0x010D, 0x010E, 0x010F,
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0x0121, 0x0125, 0x0126, 0x0127, 0x0128, 0x0129, 0x012A, 0x012B, 0x012C,
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0x012D, 0x012E, 0x012F, 0x0130, 0x0131, 0x0132, 0x0133, 0x0134, 0x0135,
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0x0136, 0x0137, 0x0138, 0x0139, 0x013A, 0x013B, 0x013C, 0x013D, 0x013E,
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0x013F, 0x0140, 0x0141, 0x0142, 0x0143, 0x0144, 0x0145, 0x0146, 0x0148,
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0x014A, 0x014B, 0x014C, 0x014D, 0x014E, 0x023F, 0x0240, 0x0241, 0x0242};
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static const vector<uint16_t> ALL_ASSIST_CARD_IDS_FINAL = {
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0x0018, 0x0019, 0x001A, 0x00F5, 0x00F6, 0x00F7, 0x00F8, 0x00F9, 0x00FA,
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0x00FB, 0x00FC, 0x00FD, 0x00FE, 0x00FF, 0x0100, 0x0101, 0x0102, 0x0103,
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0x0104, 0x0105, 0x0106, 0x0107, 0x0108, 0x0109, 0x010A, 0x010B, 0x010C,
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0x010D, 0x010E, 0x010F, 0x0121, 0x0125, 0x0126, 0x0127, 0x0128, 0x0129,
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0x012A, 0x012B, 0x012C, 0x012D, 0x012E, 0x012F, 0x0130, 0x0131, 0x0132,
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0x0133, 0x0134, 0x0135, 0x0136, 0x0137, 0x0138, 0x0139, 0x013A, 0x013B,
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0x013C, 0x013D, 0x013E, 0x013F, 0x0140, 0x0141, 0x0142, 0x0143, 0x0144,
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0x0145, 0x0146, 0x0148, 0x014A, 0x014B, 0x014C, 0x014D, 0x014E, 0x023F,
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0x0240, 0x0241, 0x0242};
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return is_trial ? ALL_ASSIST_CARD_IDS_TRIAL : ALL_ASSIST_CARD_IDS_FINAL;
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}
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AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
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AssistEffect assist_effect_number_for_card_id(uint16_t card_id, bool is_trial) {
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static const unordered_map<uint16_t, AssistEffect> card_id_to_effect_final_only({
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{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
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{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
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{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
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});
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static const unordered_map<uint16_t, AssistEffect> card_id_to_effect({
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{0x00F5, /* 0x0001 */ AssistEffect::DICE_HALF},
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{0x00F6, /* 0x0002 */ AssistEffect::DICE_PLUS_1},
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@@ -94,15 +111,18 @@ AssistEffect assist_effect_number_for_card_id(uint16_t card_id) {
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{0x0240, /* 0x0046 */ AssistEffect::BOMB},
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{0x0241, /* 0x0047 */ AssistEffect::SKIP_TURN},
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{0x0242, /* 0x0048 */ AssistEffect::BATTLE_ROYALE},
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{0x0018, /* 0x0049 */ AssistEffect::DICE_FEVER_PLUS},
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{0x0019, /* 0x004A */ AssistEffect::RICH_PLUS},
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{0x001A, /* 0x004B */ AssistEffect::CHARITY_PLUS},
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});
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try {
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return card_id_to_effect.at(card_id);
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} catch (const out_of_range&) {
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return AssistEffect::NONE;
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}
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if (!is_trial) {
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try {
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return card_id_to_effect_final_only.at(card_id);
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} catch (const out_of_range&) {
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}
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}
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return AssistEffect::NONE;
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}
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AssistServer::AssistServer(shared_ptr<Server> server)
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@@ -224,6 +244,7 @@ AssistEffect AssistServer::get_active_assist_by_index(size_t index) const {
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}
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void AssistServer::populate_effects() {
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bool is_trial = this->server()->options.is_trial();
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for (size_t z = 0; z < 4; z++) {
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this->assist_card_defs[z] = nullptr;
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this->assist_effects[z] = AssistEffect::NONE;
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@@ -232,7 +253,7 @@ void AssistServer::populate_effects() {
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uint16_t card_id = hes->assist_card_id == 0xFFFF
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? this->card_id_for_card_ref(hes->assist_card_ref)
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: hes->assist_card_id.load();
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this->assist_effects[z] = assist_effect_number_for_card_id(card_id);
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this->assist_effects[z] = assist_effect_number_for_card_id(card_id, is_trial);
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if (this->assist_effects[z] != AssistEffect::NONE) {
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this->assist_card_defs[z] = this->definition_for_card_id(card_id);
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}
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