Ep3 NTE battles checkpoint 1
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@@ -58,8 +58,7 @@ public:
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void discard_all_attack_action_cards_from_hand();
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void discard_all_item_and_creature_cards_from_hand();
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void discard_and_redraw_hand();
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bool discard_card_or_add_to_draw_pile(
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uint16_t card_ref, bool add_to_draw_pile);
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bool discard_card_or_add_to_draw_pile(uint16_t card_ref, bool add_to_draw_pile);
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void discard_random_hand_card();
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bool discard_ref_from_hand(uint16_t card_ref);
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void discard_set_assist_card();
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@@ -76,8 +75,7 @@ public:
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const Location& loc,
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uint8_t target_team_id) const;
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uint8_t get_atk_points() const;
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void get_short_status_for_card_index_in_hand(
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size_t hand_index, CardShortStatus* stat) const;
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void get_short_status_for_card_index_in_hand(size_t hand_index, CardShortStatus* stat) const;
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std::shared_ptr<DeckState> get_deck();
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uint8_t get_def_points() const;
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uint8_t get_dice_result(size_t which) const;
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@@ -96,8 +94,7 @@ public:
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bool is_mulligan_allowed() const;
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bool is_team_turn() const;
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void log_discard(uint16_t card_ref, uint16_t reason);
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bool move_card_to_location_by_card_index(
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size_t card_index, const Location& new_loc);
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bool move_card_to_location_by_card_index(size_t card_index, const Location& new_loc);
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void move_null_hand_refs_to_end();
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void on_cards_destroyed();
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void replace_all_set_assists_with_random_assists();
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@@ -115,18 +112,15 @@ public:
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uint8_t assist_target_client_id,
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bool skip_error_checks_and_atk_sub);
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void set_initial_location();
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void set_map_occupied_bit_for_card_on_warp_tile(
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std::shared_ptr<const Card> card);
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void set_map_occupied_bit_for_card_on_warp_tile(std::shared_ptr<const Card> card);
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void set_map_occupied_bits_for_sc_and_creatures();
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void subtract_def_points(uint8_t cost);
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bool subtract_or_check_atk_or_def_points_for_action(
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const ActionState& pa, bool deduct_points);
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bool subtract_or_check_atk_or_def_points_for_action(const ActionState& pa, bool deduct_points);
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void subtract_atk_points(uint8_t cost);
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G_UpdateHand_GC_Ep3_6xB4x02 prepare_6xB4x02() const;
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void update_hand_and_equip_state_and_send_6xB4x02_if_needed(
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bool always_send = false);
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G_UpdateHand_Ep3_6xB4x02 prepare_6xB4x02() const;
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void update_hand_and_equip_state_and_send_6xB4x02_if_needed(bool always_send = false);
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void set_random_assist_card_from_hand_for_free();
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G_UpdateShortStatuses_GC_Ep3_6xB4x04 prepare_6xB4x04() const;
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G_UpdateShortStatuses_Ep3_6xB4x04 prepare_6xB4x04() const;
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void send_6xB4x04_if_needed(bool always_send = false);
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std::vector<uint16_t> get_card_refs_within_range_from_all_players(
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const parray<uint8_t, 9 * 9>& range,
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