use EnemyType in ItemCreator; fix incorrect drop tables

This commit is contained in:
Martin Michelsen
2026-03-08 20:37:57 -07:00
parent 3cbf64dda2
commit 4e3549ba6b
33 changed files with 735 additions and 607 deletions
+2 -1
View File
@@ -13,6 +13,7 @@ static constexpr size_t NUM_RT_INDEXES_V3 = 0x64;
static constexpr size_t NUM_RT_INDEXES_V4 = 0x70;
enum class EnemyType : uint8_t {
MIN_VALUE = 0,
UNKNOWN = 0,
NONE,
NON_ENEMY_NPC,
@@ -146,7 +147,7 @@ enum class EnemyType : uint8_t {
ZOL_GIBBON,
ZU_CRATER,
ZU_DESERT,
MAX_ENEMY_TYPE,
MAX_VALUE,
};
struct EnemyTypeDefinition {