use EnemyType in ItemCreator; fix incorrect drop tables
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+2
-1
@@ -13,6 +13,7 @@ static constexpr size_t NUM_RT_INDEXES_V3 = 0x64;
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static constexpr size_t NUM_RT_INDEXES_V4 = 0x70;
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enum class EnemyType : uint8_t {
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MIN_VALUE = 0,
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UNKNOWN = 0,
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NONE,
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NON_ENEMY_NPC,
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@@ -146,7 +147,7 @@ enum class EnemyType : uint8_t {
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ZOL_GIBBON,
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ZU_CRATER,
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ZU_DESERT,
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MAX_ENEMY_TYPE,
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MAX_VALUE,
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};
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struct EnemyTypeDefinition {
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