use EnemyType in ItemCreator; fix incorrect drop tables
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@@ -23,7 +23,7 @@ struct DropReconcileResult {
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// for drop computation (which may be the result of following an alias from the ref ene_st)
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std::shared_ptr<MapState::EnemyState> ref_ene_st;
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std::shared_ptr<MapState::EnemyState> target_ene_st;
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uint8_t effective_rt_index;
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EnemyType effective_enemy_type;
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bool should_drop;
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bool ignore_def;
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};
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