allow specifying minimum levels for difficulties
This commit is contained in:
@@ -3755,17 +3755,17 @@ shared_ptr<Lobby> create_game_generic(
|
||||
|
||||
auto current_lobby = c->require_lobby();
|
||||
|
||||
uint8_t min_level;
|
||||
size_t min_level;
|
||||
// A player's actual level is their displayed level - 1, so the minimums for
|
||||
// Episode 1 (for example) are actually 1, 20, 40, 80.
|
||||
switch (episode) {
|
||||
case Episode::EP1: {
|
||||
static const uint32_t min_levels[4] = {0, 19, 39, 79};
|
||||
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[0] : DEFAULT_MIN_LEVELS_EP1;
|
||||
min_level = min_levels[difficulty];
|
||||
break;
|
||||
}
|
||||
case Episode::EP2: {
|
||||
static const uint32_t min_levels[4] = {0, 29, 49, 89};
|
||||
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[1] : DEFAULT_MIN_LEVELS_EP2;
|
||||
min_level = min_levels[difficulty];
|
||||
break;
|
||||
}
|
||||
@@ -3773,7 +3773,7 @@ shared_ptr<Lobby> create_game_generic(
|
||||
min_level = 0;
|
||||
break;
|
||||
case Episode::EP4: {
|
||||
static const uint32_t min_levels[4] = {0, 39, 79, 109};
|
||||
const auto& min_levels = (c->version() == Version::BB_V4) ? s->min_levels_v4[2] : DEFAULT_MIN_LEVELS_EP4;
|
||||
min_level = min_levels[difficulty];
|
||||
break;
|
||||
}
|
||||
@@ -3935,7 +3935,7 @@ shared_ptr<Lobby> create_game_generic(
|
||||
if (game->mode == GameMode::CHALLENGE) {
|
||||
game->rare_enemy_rates = s->rare_enemy_rates_challenge;
|
||||
} else {
|
||||
game->rare_enemy_rates = s->rare_enemy_rates.at(game->difficulty);
|
||||
game->rare_enemy_rates = s->rare_enemy_rates_by_difficulty.at(game->difficulty);
|
||||
}
|
||||
|
||||
if (game->base_version == Version::BB_V4) {
|
||||
|
||||
Reference in New Issue
Block a user