allow specifying minimum levels for difficulties
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@@ -20,6 +20,7 @@ bool episode_has_arpg_semantics(Episode ep);
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const char* name_for_episode(Episode ep);
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const char* token_name_for_episode(Episode ep);
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const char* abbreviation_for_episode(Episode ep);
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Episode episode_for_token_name(const std::string& name);
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enum class GameMode {
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NORMAL = 0,
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@@ -78,3 +79,7 @@ const char* name_for_floor(Episode episode, uint8_t floor);
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uint32_t class_flags_for_class(uint8_t char_class);
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char char_for_challenge_rank(uint8_t rank);
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_EP1;
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_EP2;
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extern const std::array<size_t, 4> DEFAULT_MIN_LEVELS_EP4;
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