allow specifying minimum levels for difficulties
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@@ -730,7 +730,9 @@
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// rates significantly.
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// If no rates are specified for a difficulty, the previous difficulty's rates
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// will be used. (In the default configuration, only Normal is specified, so
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// all difficulties use the same rates.)
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// all difficulties use the same rates.) If the Challenge set is not
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// specified, the default rates are used for Challenge mode, which is 1/512
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// for all enemies.
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"RareEnemyRates-Normal": {
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// These are probabilities out of 0xFFFFFFFF - so 0 means that rare enemy
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// will never appear, and 0xFFFFFFFF means it will always appear (until 16
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@@ -749,6 +751,14 @@
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// "RareEnemyRates-Ultimate": {...},
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// "RareEnemyRates-Challenge": {...},
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// You can override the minimum character levels required to make BB games in
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// each episode and difficulty level here.
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"BBMinimumLevels": {
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"Episode1": [1, 20, 50, 90],
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"Episode2": [1, 30, 60, 100],
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"Episode4": [1, 40, 70, 110],
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},
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// Whether to enable certain exception handling. Disabling this causes
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// newserv to abort when any client causes an exception, which is generally
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// only useful for debugging newserv itself. This setting should usually be
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