add support for shared serial mechanics
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@@ -4650,7 +4650,7 @@ struct G_SyncEnemyState_6x6B_Entry_Decompressed {
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uint8_t blue_buff_level = 0;
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} __packed__;
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// 6x6C: Sync object state (used while loading into game; same header format as 6E)
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// 6x6C: Sync object state (used while loading into game)
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// Compressed format is the same as 6x6B.
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// Decompressed format is a list of these
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@@ -4659,7 +4659,7 @@ struct G_SyncObjectState_6x6C_Entry_Decompressed {
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le_uint16_t object_index = 0;
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} __packed__;
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// 6x6D: Sync item state (used while loading into game; same header format as 6E)
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// 6x6D: Sync item state (used while loading into game)
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// Internal name: RcvItemCondition
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// Compressed format is the same as 6x6B.
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