add support for shared serial mechanics

This commit is contained in:
Martin Michelsen
2024-02-01 21:28:35 -08:00
parent ef89699d59
commit 50f3ebca5e
11 changed files with 188 additions and 80 deletions
+2 -2
View File
@@ -4650,7 +4650,7 @@ struct G_SyncEnemyState_6x6B_Entry_Decompressed {
uint8_t blue_buff_level = 0;
} __packed__;
// 6x6C: Sync object state (used while loading into game; same header format as 6E)
// 6x6C: Sync object state (used while loading into game)
// Compressed format is the same as 6x6B.
// Decompressed format is a list of these
@@ -4659,7 +4659,7 @@ struct G_SyncObjectState_6x6C_Entry_Decompressed {
le_uint16_t object_index = 0;
} __packed__;
// 6x6D: Sync item state (used while loading into game; same header format as 6E)
// 6x6D: Sync item state (used while loading into game)
// Internal name: RcvItemCondition
// Compressed format is the same as 6x6B.