fix enemy type conditions to match what the client does
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@@ -16,6 +16,7 @@ static constexpr uint8_t RARE = EnemyTypeDefinition::Flag::IS_RARE;
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static const vector<EnemyTypeDefinition> type_defs{
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// clang-format off
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// TYPE FLAGS RT BP ENUM NAME IN-GAME NAME ULTIMATE NAME
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{EnemyType::UNKNOWN, 0, 0xFF, 0xFF, "UNKNOWN", "__UNKNOWN__", nullptr},
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{EnemyType::NONE, 0, 0xFF, 0xFF, "NONE", "__NONE__", nullptr},
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{EnemyType::NON_ENEMY_NPC, EP1 | EP2 | EP4, 0xFF, 0xFF, "NON_ENEMY_NPC", "__NPC__", nullptr},
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