fix enemy type conditions to match what the client does

This commit is contained in:
Martin Michelsen
2025-02-23 11:24:43 -08:00
parent f9cac45996
commit 52bca977c3
3 changed files with 44 additions and 46 deletions
+1
View File
@@ -16,6 +16,7 @@ static constexpr uint8_t RARE = EnemyTypeDefinition::Flag::IS_RARE;
static const vector<EnemyTypeDefinition> type_defs{
// clang-format off
// TYPE FLAGS RT BP ENUM NAME IN-GAME NAME ULTIMATE NAME
{EnemyType::UNKNOWN, 0, 0xFF, 0xFF, "UNKNOWN", "__UNKNOWN__", nullptr},
{EnemyType::NONE, 0, 0xFF, 0xFF, "NONE", "__NONE__", nullptr},
{EnemyType::NON_ENEMY_NPC, EP1 | EP2 | EP4, 0xFF, 0xFF, "NON_ENEMY_NPC", "__NPC__", nullptr},