fix enemy type conditions to match what the client does
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+5
-5
@@ -206,8 +206,8 @@ public:
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/* 34 */ le_float fparam3 = 0.0f;
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/* 38 */ le_float fparam4 = 0.0f;
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/* 3C */ le_float fparam5 = 0.0f;
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/* 40 */ le_uint16_t uparam1 = 0;
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/* 42 */ le_uint16_t uparam2 = 0;
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/* 40 */ le_int16_t iparam1 = 0;
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/* 42 */ le_int16_t iparam2 = 0;
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/* 44 */ le_uint32_t unused = 0; // Reserved for pointer in client's memory; unused by server
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/* 48 */
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@@ -296,14 +296,14 @@ public:
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struct RandomEnemyDefinition { // Section type 5 (RANDOM_ENEMY_DEFINITIONS)
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// All fields through entry_num map to the corresponding fields in
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// EnemySetEntry. Note that the order of the uparam fields is switched!
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// EnemySetEntry. Note that the order of the iparam fields is switched!
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/* 00 */ le_float fparam1;
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/* 04 */ le_float fparam2;
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/* 08 */ le_float fparam3;
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/* 0C */ le_float fparam4;
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/* 10 */ le_float fparam5;
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/* 14 */ le_uint16_t uparam2;
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/* 16 */ le_uint16_t uparam1;
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/* 14 */ le_int16_t iparam2;
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/* 16 */ le_int16_t iparam1;
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/* 18 */ le_uint32_t entry_num;
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/* 1C */ le_uint16_t min_children;
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/* 1E */ le_uint16_t max_children;
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