more details on player_flags
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@@ -4431,7 +4431,7 @@ struct G_Unknown_6x57 {
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struct G_LobbyAnimation_6x58 {
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G_ClientIDHeader header;
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le_uint16_t animation_number = 0;
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le_uint16_t flags = 0; // Only lowest bit appears to be used
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le_uint16_t flags = 0; // 0 = normal, 1 = use opposite gender's animation
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} __packed_ws__(G_LobbyAnimation_6x58, 8);
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// 6x59: Pick up item
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