add cheat command to remove an FC in an Ep3 battle
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@@ -1279,6 +1279,28 @@ static void server_command_ep3_infinite_time(
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send_text_message(l, infinite_time_enabled ? u"$C6Infinite time enabled" : u"$C6Infinite time disabled");
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}
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static void server_command_ep3_unset_field_character(
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shared_ptr<ServerState> s, shared_ptr<Lobby> l, shared_ptr<Client> c, const std::u16string& args) {
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check_is_game(l, true);
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check_is_ep3(c, true);
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check_cheats_enabled(s, l);
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if (l->episode != Episode::EP3) {
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throw logic_error("non-Ep3 client in Ep3 game");
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}
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if (!l->ep3_server) {
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send_text_message(c, u"$C6Episode 3 server\nis not initialized");
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return;
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}
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if (l->ep3_server->setup_phase != Episode3::SetupPhase::MAIN_BATTLE) {
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send_text_message(c, u"$C6Battle has not\nyet begun");
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return;
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}
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size_t index = stoull(encode_sjis(args)) - 1;
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l->ep3_server->force_destroy_field_character(c->lobby_client_id, index);
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}
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static void server_command_surrender(
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shared_ptr<ServerState>, shared_ptr<Lobby> l, shared_ptr<Client> c, const std::u16string&) {
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check_is_game(l, true);
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@@ -1351,6 +1373,7 @@ static const unordered_map<u16string, ChatCommandDefinition> chat_commands({
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{u"$ss", {nullptr, proxy_command_send_server}},
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{u"$surrender", {server_command_surrender, nullptr}},
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{u"$swa", {server_command_switch_assist, proxy_command_switch_assist}},
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{u"$unset", {server_command_ep3_unset_field_character, nullptr}},
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{u"$warp", {server_command_warpme, proxy_command_warpme}},
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{u"$warpme", {server_command_warpme, proxy_command_warpme}},
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{u"$warpall", {server_command_warpall, proxy_command_warpall}},
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@@ -536,6 +536,31 @@ bool Server::check_for_battle_end() {
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return ret;
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}
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void Server::force_destroy_field_character(uint8_t client_id, size_t visible_index) {
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auto ps = this->player_states[client_id];
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// TODO: Is it possible for there to be gaps in the set cards array? If not,
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// we could just do a direct array lookup here instead of this loop
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shared_ptr<Card> set_card = nullptr;
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for (size_t set_index = 0; set_index < 8; set_index++) {
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if (!ps->set_cards[set_index]) {
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continue;
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}
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if (visible_index == 0) {
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set_card = ps->set_cards[set_index];
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break;
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} else {
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visible_index--;
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}
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}
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if (set_card) {
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set_card->card_flags |= 2;
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this->check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
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this->check_for_battle_end();
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}
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}
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void Server::force_battle_result(uint8_t specified_client_id, bool set_winner) {
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auto specified_ps = this->player_states[specified_client_id];
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for (size_t z = 0; z < 4; z++) {
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@@ -100,9 +100,11 @@ public:
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this->send(&cmd, cmd.header.size * 4);
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}
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void send(const void* data, size_t size) const;
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void send_commands_for_joining_spectator(Channel& ch, bool is_trial) const;
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void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
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void force_destroy_field_character(uint8_t client_id, size_t set_index);
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__attribute__((format(printf, 2, 3))) void send_debug_message_printf(const char* fmt, ...) const;
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__attribute__((format(printf, 2, 3))) void send_info_message_printf(const char* fmt, ...) const;
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void send_debug_command_received_message(
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@@ -124,7 +126,6 @@ public:
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uint16_t card_id_for_card_ref(uint16_t card_ref) const;
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bool card_ref_is_empty_or_has_valid_card_id(uint16_t card_ref) const;
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bool check_for_battle_end();
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void force_battle_result(uint8_t surrendered_client_id, bool set_winner);
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void check_for_destroyed_cards_and_send_6xB4x05_6xB4x02();
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bool check_presence_entry(uint8_t client_id) const;
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void clear_player_flags_after_dice_phase();
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