From 598ecf88e3a41f832207c3346d527d6be46ecb2e Mon Sep 17 00:00:00 2001 From: Martin Michelsen Date: Wed, 1 Apr 2026 08:48:19 -0700 Subject: [PATCH] revise death_flags notes --- src/CommandFormats.hh | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/CommandFormats.hh b/src/CommandFormats.hh index 667275c6..0665a511 100644 --- a/src/CommandFormats.hh +++ b/src/CommandFormats.hh @@ -4786,8 +4786,8 @@ struct G_6x70_Base_V1 { /* 0078 */ G_6x70_Sub_Telepipe telepipe; // Only a few bits appear to be used in death_flags. Known values: // 00000001 = should drop weapon/item on death - // 00000002 = has automatic revival item (Scape Doll or Ragol Ring) - // 00000004 = unknown (TODO; causes client to send 6x31 instead of 6xA1 when revived) + // 00000002 = does not have any automatic revival item (Scape Doll or Ragol Ring) + // 00000004 = was revived by automatic revival item /* 0094 */ le_uint32_t death_flags = 0; /* 0098 */ PlayerHoldState hold_state; /* 00AC */ le_uint32_t area = 0;