make tournaments work with multiple human players
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+5
-2
@@ -118,8 +118,11 @@ struct ServerState {
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void add_client_to_available_lobby(std::shared_ptr<Client> c);
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void remove_client_from_lobby(std::shared_ptr<Client> c);
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bool change_client_lobby(std::shared_ptr<Client> c,
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std::shared_ptr<Lobby> new_lobby, bool send_join_notification = true);
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bool change_client_lobby(
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std::shared_ptr<Client> c,
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std::shared_ptr<Lobby> new_lobby,
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bool send_join_notification = true,
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ssize_t required_client_id = -1);
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void send_lobby_join_notifications(std::shared_ptr<Lobby> l,
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std::shared_ptr<Client> joining_client);
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