add warning about crossplay + stack limits
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@@ -673,14 +673,21 @@
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],
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// Item stack limits. Note that changing these does not affect the client's
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// behavior automatically - this only exists to allow the server to understand
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// the behavior of clients that are already patched with different stack
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// limits. If you want to use an unpatched BB client but still have custom
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// stack limits, you can use the StackLimits runtime patch by editing
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// behavior automatically - this only exists to allow the server to
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// understand the behavior of clients that are already patched with different
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// stack limits.
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// If you want to use an unpatched BB client but still have custom stack
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// limits, you can use the StackLimits runtime patch by editing
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// system/client-functions/BlueBurstExclusive/StackLimits.59NL.patch.s to
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// match the BB stack limits and adding "StackLimits" to the BBRequiredPatches
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// list. The ToolLimits list is indexed by data1[1] (that is, the second byte
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// of the item data); for items beyond the end of the list, the last entry's
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// match the BB stack limits and adding "StackLimits" to the
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// BBRequiredPatches list.
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// It's important that all players in the same game have the same stack
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// limits, both on the client and server! So, if you change the BB stack
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// limits, you must either prevent BB from playing with other versions (see
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// CompatibilityGroups) or write an analogous patch for all other versions
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// and add it to AutoPatches.
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// The ToolLimits list is indexed by data1[1] (that is, the second byte of
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// the item data); for items beyond the end of the list, the last entry's
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// value is used.
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"ItemStackLimits": [
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{"MesetaLimit": 999999, "ToolLimits": [10]}, // DC NTE
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