make all file/network-related structs packed
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@@ -74,7 +74,7 @@ struct EnemyEntry {
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uint32_t reserved14;
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uint32_t skin;
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uint32_t reserved15;
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};
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} __attribute__((packed));
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static vector<PSOEnemy> parse_map(uint8_t episode, uint8_t difficulty,
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const BattleParams* battle_params, const EnemyEntry* map,
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