make all file/network-related structs packed
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@@ -147,7 +147,7 @@ struct JoinGameCommand_GC_64 {
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struct {
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PlayerInventory inventory;
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PlayerDispDataPCGC disp;
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} player[4]; // only used on ep3
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} __attribute__((packed)) player[4]; // only used on ep3
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} __attribute__((packed));
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void send_join_lobby(std::shared_ptr<Client> c, std::shared_ptr<Lobby> l);
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