disband spectator teams when primary players go to results screen

This commit is contained in:
Martin Michelsen
2023-09-15 20:18:52 -07:00
parent 9cef4a14f8
commit 5caa21bccb
4 changed files with 18 additions and 10 deletions
+1 -2
View File
@@ -366,10 +366,9 @@ void send_ep3_tournament_details(
std::shared_ptr<const Episode3::Tournament> t);
void send_ep3_game_details(
std::shared_ptr<Client> c, std::shared_ptr<Lobby> l);
void send_ep3_update_spectator_count(std::shared_ptr<Lobby> l);
void send_ep3_card_auction(std::shared_ptr<ServerState> s, std::shared_ptr<Lobby> l);
void send_ep3_disband_watcher_lobbies(std::shared_ptr<Lobby> primary_l);
// Pass mask_key = 0 to unmask the command
void set_mask_for_ep3_game_command(void* vdata, size_t size, uint8_t mask_key);