implement quest version separation
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@@ -43,6 +43,27 @@ shared_ptr<ServerState> Lobby::require_server_state() const {
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return s;
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}
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void Lobby::create_ep3_server() {
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auto s = this->require_server_state();
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if (!this->ep3_server) {
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this->log.info("Creating Episode 3 server state");
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} else {
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this->log.info("Recreating Episode 3 server state");
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}
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auto tourn = this->tournament_match ? this->tournament_match->tournament.lock() : nullptr;
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bool is_trial = (this->flags & Lobby::Flag::IS_EP3_TRIAL);
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Episode3::Server::Options options = {
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.card_index = is_trial ? s->ep3_card_index_trial : s->ep3_card_index,
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.map_index = s->ep3_map_index,
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.behavior_flags = s->ep3_behavior_flags,
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.random_crypt = this->random_crypt,
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.tournament = tourn,
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.trap_card_ids = s->ep3_trap_card_ids,
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};
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this->ep3_server = make_shared<Episode3::Server>(this->shared_from_this(), std::move(options));
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this->ep3_server->init();
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}
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void Lobby::reassign_leader_on_client_departure(size_t leaving_client_index) {
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for (size_t x = 0; x < this->max_clients; x++) {
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if (x == leaving_client_index) {
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