implement quest version separation
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@@ -2,7 +2,9 @@
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#include <stdint.h>
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include "FileContentsCache.hh"
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#include "Player.hh"
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@@ -32,8 +34,8 @@ const char* abbreviation_for_mode(GameMode mode);
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size_t max_stack_size_for_item(uint8_t data0, uint8_t data1);
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extern const vector<string> tech_id_to_name;
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extern const unordered_map<string, uint8_t> name_to_tech_id;
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extern const std::vector<std::string> tech_id_to_name;
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extern const std::unordered_map<std::string, uint8_t> name_to_tech_id;
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const std::string& name_for_technique(uint8_t tech);
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std::u16string u16name_for_technique(uint8_t tech);
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@@ -74,7 +76,8 @@ const char* name_for_difficulty(uint8_t difficulty);
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const char* token_name_for_difficulty(uint8_t difficulty);
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char abbreviation_for_difficulty(uint8_t difficulty);
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char char_for_language_code(uint8_t language);
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char char_for_language_code(uint8_t language_code);
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uint8_t language_code_for_char(char language_char);
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extern const std::vector<const char*> name_for_mag_color;
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extern const std::unordered_map<std::string, uint8_t> mag_color_for_name;
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