fix some dumb bugs in quest menu filters
This commit is contained in:
+1
-2
@@ -14,8 +14,7 @@ using namespace std;
|
||||
Lobby::Lobby() : lobby_id(0), min_level(0), max_level(0xFFFFFFFF),
|
||||
next_game_item_id(0), version(GameVersion::GC), section_id(0), episode(1),
|
||||
difficulty(0), mode(0), rare_seed(random_object<uint32_t>()), event(0),
|
||||
block(0), type(0), leader_id(0), max_clients(12), flags(0),
|
||||
loading_quest_id(0) {
|
||||
block(0), type(0), leader_id(0), max_clients(12), flags(0) {
|
||||
|
||||
for (size_t x = 0; x < 12; x++) {
|
||||
this->next_item_id[x] = 0;
|
||||
|
||||
Reference in New Issue
Block a user