fix some dumb bugs in quest menu filters
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+2
-1
@@ -14,6 +14,7 @@
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#include "Map.hh"
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#include "RareItemSet.hh"
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#include "Text.hh"
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#include "Quest.hh"
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struct Lobby {
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enum Flag {
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@@ -66,7 +67,7 @@ struct Lobby {
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uint8_t leader_id;
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uint8_t max_clients;
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uint32_t flags;
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uint32_t loading_quest_id; // for use with joinable quests
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std::shared_ptr<const Quest> loading_quest;
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std::array<std::shared_ptr<Client>, 12> clients;
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Lobby();
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