speed up quest loading

This commit is contained in:
Martin Michelsen
2024-05-27 10:00:04 -07:00
parent a686d81d4c
commit 5df98fb691
3 changed files with 41 additions and 37 deletions
+20 -11
View File
@@ -3852,18 +3852,27 @@ void send_open_quest_file(
throw logic_error("cannot send quest files to this version of client");
}
// For GC/XB/BB, we wait for acknowledgement commands before sending each
// chunk. For DC/PC, we send the entire quest all at once.
if (is_v1_or_v2(c->version()) && (c->version() != Version::GC_NTE)) {
for (size_t offset = 0; offset < contents->size(); offset += 0x400) {
size_t chunk_bytes = contents->size() - offset;
if (chunk_bytes > 0x400) {
chunk_bytes = 0x400;
}
send_quest_file_chunk(c, filename.c_str(), offset / 0x400,
contents->data() + offset, chunk_bytes, (type != QuestFileType::ONLINE));
// On most versions, we can trust the TCP stack to do the right thing when we
// send a lot of data at once, but on GC, the client will crash if too much
// quest data is sent at once. This is likely a bug in the TCP stack, since
// the client should apply backpressure to avoid bad situations, but we have
// to deal with it here instead.
size_t total_chunks = (contents->size() + 0x3FF) / 0x400;
size_t chunks_to_send = is_gc(c->version()) ? min<size_t>(GC_QUEST_LOAD_MAX_CHUNKS_IN_FLIGHT, total_chunks) : total_chunks;
for (size_t z = 0; z < chunks_to_send; z++) {
size_t offset = z * 0x400;
size_t chunk_bytes = contents->size() - offset;
if (chunk_bytes > 0x400) {
chunk_bytes = 0x400;
}
} else {
send_quest_file_chunk(c, filename.c_str(), offset / 0x400,
contents->data() + offset, chunk_bytes, (type != QuestFileType::ONLINE));
}
// If there are still chunks to send, track the file so the chunk
// acknowledgement handler (13 or A7) cna know what to send next
if (chunks_to_send < total_chunks) {
c->sending_files.emplace(filename, contents);
c->log.info("Opened file %s", filename.c_str());
}