add comment about gci format
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@@ -27,6 +27,13 @@ struct ShuffleTables {
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// Every PSOGC save file begins with a PSOGCIFileHeader. The first 0x40 bytes of
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// this are the .gci file header; the remaining bytes of the file are the actual
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// data from the memory card. For save files (system / character / Guild Card),
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// one of the structures below immediately follows the PSOGCIFileHeader. The
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// system file is not encrypted, but the character and Guild Card files are
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// encrypted using a seed stored in the system file.
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struct PSOGCIFileHeader {
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struct PSOGCIFileHeader {
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/* 0000 */ parray<char, 4> game_id; // 'GPOE', 'GPSP', etc.
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/* 0000 */ parray<char, 4> game_id; // 'GPOE', 'GPSP', etc.
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/* 0004 */ parray<char, 2> developer_id; // '8P' for Sega
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/* 0004 */ parray<char, 2> developer_id; // '8P' for Sega
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@@ -45,6 +52,7 @@ struct PSOGCIFileHeader {
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// fields in this struct starting with gci_header.game_name. (Yes, including
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// fields in this struct starting with gci_header.game_name. (Yes, including
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// the checksum field, which is temporarily zero.) See checksum_correct below.
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// the checksum field, which is temporarily zero.) See checksum_correct below.
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/* 2084 */ be_uint32_t checksum;
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/* 2084 */ be_uint32_t checksum;
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/* 2088 */
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bool checksum_correct() const;
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bool checksum_correct() const;
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void check() const;
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void check() const;
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