switch back to original GC versioning convention
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@@ -2168,10 +2168,10 @@ struct S_ServerTime_B1 {
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// resulting B3 command is always 0. The checksum functionality does work on PSO
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// PC, just like the other versions.
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// This command doesn't work on some PSO GC versions, namely the later JP PSO
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// Plus (v1.05), US PSO Plus (v1.02), or US/EU Episode 3. Sega presumably
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// removed it after taking heat from Nintendo about enabling homebrew on the
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// GameCube. On the earlier JP PSO Plus (v1.04) and JP Episode 3, this command
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// is implemented as described here, with some additional compression and
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// Plus (v1.5), US PSO Plus (v1.2), or US/EU Episode 3. Sega presumably removed
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// it after taking heat from Nintendo about enabling homebrew on the GameCube.
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// On the earlier JP PSO Plus (v1.4) and JP Episode 3, this command is
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// implemented as described here, with some additional compression and
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// encryption steps added, similarly to how download quests are encoded. See
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// send_function_call in SendCommands.cc for more details on how this works.
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@@ -2656,8 +2656,8 @@ struct SC_TradeItems_D0_D3 { // D0 when sent by client, D3 when sent by server
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// D6 (C->S): Large message box closed (V3)
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// No arguments
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// DC, PC, and BB do not send this command at all. GC US v1.00 and v1.01 will
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// send this command when any large message box (1A/D5) is closed; GC Plus and
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// DC, PC, and BB do not send this command at all. GC US v1.0 and v1.1 will send
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// this command when any large message box (1A/D5) is closed; GC Plus and
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// Episode 3 will send D6 only for large message boxes that occur before the
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// client has joined a lobby. (After joining a lobby, large message boxes will
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// still be displayed if sent by the server, but the client won't send a D6 when
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