switch back to original GC versioning convention
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@@ -5,8 +5,7 @@
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# S = 33 (which represents PSO GC)
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# G = game (4F (O) = Ep1&2, 53 (S) = Ep3)
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# R = region (45 (E), 4A (J), or 50 (P))
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# V = minor version | 30 (30 = 1.00, 31 = 1.01, 32 = 1.02, etc.), or 54 for
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# Trial Edition
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# V = minor version | 30 (30 = 1.0, 31 = 1.1, 32 = 1.2, etc.), or 54 for NTE
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# This results in a 4-character ASCII-printable version code which encodes all
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# of the above information. This value is called specific_version in the places
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# where it's used by the server.
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@@ -18,7 +18,7 @@
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# V should be 3 for PSO GameCube, 4 for PSO Xbox, 5 for PSO BB
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# X should be O for GC Episodes 1 & 2, S for GC Episode 3, 0 for Xbox
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# L should be E, J, or P for USA, Japanese, or Europe
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# S should be 0, 1, 2, etc. for the GC disc version (0 = 1.00, 1 = 1.01, etc.)
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# S should be 0, 1, 2, etc. for the GC disc version (0 = 1.0, 1 = 1.1, etc.)
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# On Xbox, S is B (beta), D (disc), or U (title update)
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# (For the curious, these four-character version codes directly match the
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# values returned by the VersionDetectGC or VersionDetectXB functions; see
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