rewrite client config; use BB state from login command

This commit is contained in:
Martin Michelsen
2023-10-30 13:15:41 -07:00
parent 47198779b7
commit 5e2e38f1b5
29 changed files with 1139 additions and 1192 deletions
+19 -6
View File
@@ -24,7 +24,7 @@
struct ServerState;
struct Lobby : public std::enable_shared_from_this<Lobby> {
enum Flag {
enum class Flag {
GAME = 0x00000001,
PERSISTENT = 0x00000002,
@@ -113,7 +113,7 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
uint8_t block;
uint8_t leader_id;
uint8_t max_clients;
uint32_t flags;
uint32_t enabled_flags;
std::shared_ptr<const Quest> quest;
std::array<std::shared_ptr<Client>, 12> clients;
// Keys in this map are client_id
@@ -125,18 +125,31 @@ struct Lobby : public std::enable_shared_from_this<Lobby> {
Lobby& operator=(const Lobby&) = delete;
Lobby& operator=(Lobby&&) = delete;
[[nodiscard]] inline bool check_flag(Flag flag) const {
return !!(this->enabled_flags & static_cast<uint32_t>(flag));
}
inline void set_flag(Flag flag) {
this->enabled_flags |= static_cast<uint32_t>(flag);
}
inline void clear_flag(Flag flag) {
this->enabled_flags &= (~static_cast<uint32_t>(flag));
}
inline void toggle_flag(Flag flag) {
this->enabled_flags ^= static_cast<uint32_t>(flag);
}
std::shared_ptr<ServerState> require_server_state() const;
void create_item_creator();
void create_ep3_server();
inline bool is_game() const {
return this->flags & Flag::GAME;
[[nodiscard]] inline bool is_game() const {
return this->check_flag(Flag::GAME);
}
inline bool is_ep3() const {
[[nodiscard]] inline bool is_ep3() const {
return this->episode == Episode::EP3;
}
inline bool version_is_allowed(QuestScriptVersion v) const {
[[nodiscard]] inline bool version_is_allowed(QuestScriptVersion v) const {
return this->allowed_versions & (1 << static_cast<size_t>(v));
}
inline void allow_version(QuestScriptVersion v) {