rewrite client config; use BB state from login command
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@@ -15,98 +15,6 @@ const vector<string> version_to_lobby_port_name = {
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const vector<string> version_to_proxy_port_name = {
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"", "dc-proxy", "pc-proxy", "gc-proxy", "xb-proxy", "bb-proxy"};
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uint32_t flags_for_version(GameVersion version, int64_t sub_version) {
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switch (sub_version) {
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case -1: // Initial check (before sub_version recognition)
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switch (version) {
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case GameVersion::DC:
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return Client::Flag::NO_D6 |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case GameVersion::GC:
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return 0;
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case GameVersion::XB:
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return Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case GameVersion::PC:
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return Client::Flag::NO_D6 |
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Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case GameVersion::PATCH:
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return Client::Flag::NO_D6 |
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Client::Flag::NO_SEND_FUNCTION_CALL;
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case GameVersion::BB:
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return Client::Flag::NO_D6 |
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Client::Flag::SAVE_ENABLED |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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}
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break;
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case 0x20: // DCNTE, possibly also DCv1 JP
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case 0x21: // DCv1 US
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// In the case of DCNTE, the IS_DC_TRIAL_EDITION flag is already set when
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// we get here, so the remaining flags are the same as DCv1
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return Client::Flag::IS_DC_V1 |
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Client::Flag::NO_D6 |
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Client::Flag::NO_SEND_FUNCTION_CALL;
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case 0x23: // DCv1 EU
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return Client::Flag::IS_DC_V1 |
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Client::Flag::NO_D6 |
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Client::Flag::NO_SEND_FUNCTION_CALL;
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case 0x25: // DCv2 JP
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case 0x26: // DCv2 US
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case 0x28: // DCv2 EU
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return Client::Flag::NO_D6 |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x29: // PC
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return Client::Flag::NO_D6 |
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Client::Flag::SEND_FUNCTION_CALL_CHECKSUM_ONLY |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x30: // GC Ep1&2 GameJam demo, GC Ep1&2 JP v1.02, at least one version of PSO XB
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case 0x31: // GC Ep1&2 US v1.00, GC US v1.01, GC EU v1.00, GC JP v1.00
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case 0x34: // GC Ep1&2 JP v1.03
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// In the case of GC Trial Edition, the IS_GC_TRIAL_EDITION flag is
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// already set when we get here (because the client has used V2 encryption
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// instead of V3)
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return 0;
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case 0x32: // GC Ep1&2 EU 50Hz
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case 0x33: // GC Ep1&2 EU 60Hz
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return Client::Flag::NO_D6_AFTER_LOBBY;
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case 0x35: // GC Ep1&2 JP v1.04 (Plus)
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x36: // GC Ep1&2 US v1.02 (Plus)
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case 0x39: // GC Ep1&2 JP v1.05 (Plus)
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::NO_SEND_FUNCTION_CALL;
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case 0x40: // GC Ep3 JP and Trial Edition
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// sub_version can't be used to tell JP final and Trial Edition apart; we
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// instead look at header.flag in the 61 command.
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x42: // Also GC Ep3 JP?
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::ENCRYPTED_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x41: // GC Ep3 US
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::USE_OVERFLOW_FOR_SEND_FUNCTION_CALL |
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Client::Flag::SEND_FUNCTION_CALL_NO_CACHE_PATCH;
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case 0x43: // GC Ep3 EU
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return Client::Flag::NO_D6_AFTER_LOBBY |
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Client::Flag::IS_EPISODE_3 |
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Client::Flag::NO_SEND_FUNCTION_CALL;
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}
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throw runtime_error(string_printf("unknown sub_version %" PRIX64, sub_version));
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}
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const char* name_for_version(GameVersion version) {
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switch (version) {
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case GameVersion::GC:
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