add ability to handle V2 and V3 clients on the same port
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+3
-3
@@ -191,8 +191,8 @@ void ProxyServer::on_client_connect(
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case GameVersion::XB: {
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uint32_t server_key = random_object<uint32_t>();
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uint32_t client_key = random_object<uint32_t>();
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auto cmd = prepare_server_init_contents_dc_pc_v3(
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false, server_key, client_key);
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auto cmd = prepare_server_init_contents_console(
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server_key, client_key, 0);
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session->channel.send(0x02, 0x00, &cmd, sizeof(cmd));
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// TODO: Is this actually needed?
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// bufferevent_flush(session->channel.bev.get(), EV_READ | EV_WRITE, BEV_FLUSH);
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@@ -210,7 +210,7 @@ void ProxyServer::on_client_connect(
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parray<uint8_t, 0x30> client_key;
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random_data(server_key.data(), server_key.bytes());
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random_data(client_key.data(), client_key.bytes());
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auto cmd = prepare_server_init_contents_bb(server_key, client_key, false);
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auto cmd = prepare_server_init_contents_bb(server_key, client_key, 0);
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session->channel.send(0x03, 0x00, &cmd, sizeof(cmd));
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// TODO: Is this actually needed?
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// bufferevent_flush(session->bev.get(), EV_READ | EV_WRITE, BEV_FLUSH);
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